Mina Sameh — Software Engineer (React Native, TypeScript, AI)

Mina Sameh

nodeterm

16 merged PRs into a 1,800★ terminal manager for AI coding agents — tmux-backed sessions as draggable nodes on an infinite canvas.

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What it is

nodeterm is a node-based terminal manager for AI coding agents: tmux-backed terminals and parallel agent sessions (Claude Code, Codex, Gemini, opencode) laid out as draggable nodes on an infinite pan/zoom canvas. macOS, Linux, and a browser-based Server Edition. Maintained by @eneskirca — I'm not the author, I'm a regular contributor. It's crossed 1,800+ stars and 195 forks.

My contribution

16 merged PRs, mostly canvas navigation and session-management features:

  • Cmd/Ctrl+1-9 to jump to the Nth project in sidebar order
  • Working/total badge on project rows with active sessions
  • Per-project sidebar color from the context menu
  • "Tidy canvas" action to grid-pack all top-level nodes, plus a keyboard shortcut for it
  • Breadcrumb trail with back/forward navigation and a resume card
  • Reopen the last closed project/node with Cmd+Shift+T
  • Closed sessions & windows history
  • Open or continue a project by dragging its folder onto the canvas
  • Per-node toggle to hide subagent/loop fan-out cards
  • Pause a session so it doesn't auto-resume on reopen
  • A Source Control fix so untracked directories stop opening as file diffs

Why it matters

nodeterm is a fast-moving, actively-used tool — not a toy repo. Shipping into someone else's codebase means working inside existing architecture and conventions, getting real code review, and having changes actually used by a community rather than just merged to main. It's a different kind of proof than solo projects: can I contribute cleanly to work I don't own.

What I learned

Contributing consistently to one repo compounds — each PR gets easier once you've internalized the maintainer's patterns for state management (Zustand), canvas interactions (@xyflow), and how session/tmux state is modeled. The canvas UX work here (drag-to-reposition, breadcrumb navigation, tidy-layout) also fed back into how I think about spatial interfaces generally.

Type: Open Source · Year: 2026

Website

GitHub